PLAYGROUNDS
Press
NVIDIA Blog // Floating on Creativity
UK Film Review // Playgrounds short film review
Directors Notes // SuperBlimp use 80s/90s Nostalgia to Explore Themes of Loneliness and Escapism in CGI Short ‘Playgrounds’
Retrospective Of Jupiter // Try, Fail & Repeat, Playgrounds Interview
Genesis
We created PLAYGROUNDS out of the desire to discover memories from the ’80s & ’90s. While nostalgia is generally associated with positivity, we wanted to bring something with a dark undercurrent of the real world, and reflect that in this kid’s bedroom and the toys they play with.
We’ve all experienced going back to the road we grew up on, everything always feels so much smaller than we remember – our reminiscing, nostalgic brains always deceive with memories of scale. So it felt natural that the room should feel expansive, with the plastic toy soldiers serving as our reference point of view, with the whole room feeling more like a funfair at night than a traditional bedroom.
Process
Working on this film allowed us to develop new workflows while also applying what we’ve learned from working in Interactive, Commercial and Hollywood Movie VFX Production, fusing them into a kind of Guerrilla CGI production. The Process video below takes a look behind the scenes, where we documented some of the workflows and processes behind the creation of PLAYGROUNDS.
Pre-Production
This needed to the underdog’s bedroom, choosing Sega rather than Nintendo, and anime rather than Disney, for example. The setting would be the late summer of 1994, west coast America. We felt strongly that with American culture permeating British & Italian culture in such a powerful way, it was almost as if, this fictional bedroom we devised was the place we wanted to escape to as children. We brought together many references, always with the ‘Underdog’ theme in mind.
Previz
The Previz provided us with the structure and direction for the final film, from the beginning, the core concept of the parents arguing, and the younger sibling coming in to play with the older brother was there from the very first previz, which was our thematic anchor throughout. The Environment was roughly blocked out, which gave us a scene I could then use to set up all the cameras and would, in turn, be used as a guide for layout when moving to asset production. Like a virtual cameraman, I could then go into the room and look for moments and shots that worked from a purely cinematic and communicative point of view, using placeholders while we developed the narrative.
Production
Post-Production
Final Frames
Posters
Enjoy the FREE original poster and selection of social images made for PLAYGROUNDS.
Credits
Music
Press
NVIDIA Blog // Floating on Creativity
UK Film Review // Playgrounds short film review
Directors Notes // SuperBlimp use 80s/90s Nostalgia to Explore Themes of Loneliness and Escapism in CGI Short ‘Playgrounds’
Retrospective Of Jupiter // Try, Fail & Repeat, Playgrounds Interview
Awards
AWARD WINNER, Best Director Super Short Film, Florence Film Awards, ITALY
AWARD WINNER, Best Under 5 Min Film, Oniros Film Awards, ITALY
AWARD WINNER, Best Animation, Feel The Reel International Film Festival, UK
AWARD WINNER, Director To Watch, St. Lawrence International Film Festival, USA
AWARD WINNER, Best Animation, Milan Film Awards, ITALY
SPECIAL MENTION, Global Shorts, USA
SEMI-FINALIST, SHORT to the Point, Romania
Honourable Mention, Super Short Film, New York Movie Awards, USA
Daily Short Picks, Film Shortage, CANADA
Official Selection, Directors Notes, UK
Official Selection, LIFT-OFF Global Network, USA
Official Selection, Retrospective Of Jupiter
Official Selection, Feel The Reel International Film Festival
Official Selection, British Animation Awards, Public Choice, UK
Official Selection, TMFF – The Monthly Film Festival, UK
Official Selection, South Texas Underground Film Festival, USA
Official Selection, Swindon Independent Film Fest, UK
Honourable Mention, London X4 – Seasonal Short Film Festival, UK
Honourable Mention, Košice International Monthly Film Festival, Slovakia